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Posted

Well, most games are coded from scratch, using a powerful language. You can start with Python if you wish to take that route. The leading programing languages are C++ and Java(if you wanna do something internet based, Runescape uses Java.)

 

If you don't want to learn hardcore programing, there are many programs that will code all the dirty stuff for you. You just have to provide the ideas, rules, and graphics.

 

Considering you're asking this question, I'm assuming you haven't used Google yet, and found that on the first page alone, there are many free programs that are very effective.

Posted

Java is, by principle, a bad language to write games in. It's slow. That being said, for the less involved stuff (as in not amazing graphics), Java is great for its portably and ease of use. Of course, for the types of games most young people write single-handedly, any language that allows graphics usually works, no matter how slow. I once wrote a Zelda-type replica in VB with the bitblit functions ( :o ) and it pulled decent frames. I've also done some work with OpenGL and DirectX in C++. By the way, if you don't want to mess around with the C++ graphics learning curve (or just hate pointers), you can use DirectX in VB.

  • 3 weeks later...
Posted
mmmm I create games with programs like Game Maker or RPG Maker!!!

 

You would use those programs if you don't want to code the games from scratch or don't know how to code the games.

Posted
mmmm I create games with programs like Game Maker or RPG Maker!!!

 

You would use those programs if you don't want to code the games from scratch or don't know how to code the games.

 

a lot of people who don't know how to code games use them, but rpg maker have its own lenguaje (rgss) and game maker have the game maker languaje.

Posted

If you really just want to make some crappy game and have a program do it all for you, use Game Maker or whatever else there is (google yoyo games).

 

If you want to make a crappy game, but have the potential to make better ones (as well as understand how they work) start here. (tells you what languages to choose from, etc.)

  • 4 weeks later...
Posted

I use both Java and C++

 

I find Java much easier to use for creating simple 2D games. I've never run into any performance issues, it seems to run at the same speed no matter how much I put into it.

I use C++ with SDL and OpenGL for 3D games. I'm not too good with optimizing so most of my C++ applications run at about the same speed as Java apps.

 

IDE:

Java: Eclipse

C++: codeblocks

  • 3 weeks later...
Posted
mmmm I create games with programs like Game Maker or RPG Maker!!!

 

You would use those programs if you don't want to code the games from scratch or don't know how to code the games.

 

a lot of people who don't know how to code games use them, but rpg maker have its own lenguaje (rgss) and game maker have the game maker languaje.

 

yes, and for that reason, it`s veeery advisible (heheheh...i don`t know how to translate this word...but it comes from advise :huh: ) that you don`t use the RPG Maker for long period of time...I already have seen guys that use RPG Maker to much and when they start a real Programming Language, they think that`s to complicated, and stop all the work they thought in doing...

 

I use OpenGL with C++

 

OH MY...you HAVE to teach me ^^...kidding, but i`m starting to study OpenGL, any help that you can give is greatly accepted :lol:

Posted

Anybody creates game using Flash here?

I feel that it would be simpler and smaller in size.

Easier to distribute online and share with people.

  • 3 weeks later...
Posted
Anybody creates game using Flash here?

I feel that it would be simpler and smaller in size.

Easier to distribute online and share with people.

Flash is good, but it has it's limitations. Great games have been coded in Java.

  • 2 weeks later...
Posted

id have to say that the most powerful is C++, course im a lil biased

for it.

 

but they all have their uses,

visual basic is really good for beginners, my first language was vb6.

java is great for simple, casual or internet games.

c# has managed memory and is great for tools development, xna.

 

edit: also OpenGL isnt really a programming language its an API

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