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Showing results for tags 'game'.
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Hello all, So far it's been pretty great to be able to use this service. I'm still learning the ropes here, I'm struggling to get my Java websocket up and running. I'm trying to run a small matchmaking service for my indie game Warpaint. I've got Java enabled on Tommy, and my .war is successfully deployed. Servelets respond as expected. I'm not sure exactly how to structure the url to access the websocket, or how to test that the program is listening for incoming websocket connections. Here's what worked at my last hosting solution: (wss://warpaint-l4dd3r.rhcloud.com:8443/socket) I'm aware that the default websocket ports, 443 / 8080 should work for Heliohost, so I'm trying this url: (wss://tommygun.heliohost.org/warpaint11/socket) But it's not working, and I'm not sure how I might continue debugging. Has anyone set up a Java websocket on here before? Best, Adam
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Hi all, Super cool service you've got set up. I'm trying to get it all working for me, and I'd like to ask about some logistics. I'm running a small indie game development company, and I like to run really small, light, websocket servers to do things like stats and matchmaking. That in addition to .html splash pages. I've got an existing server written in Java that I'd like to use here. I've just received access on the Tommy server, and I'm in the queue for Java support -- so that's great. I'm migrating from Openshift due to their policy changes. I'm posting here now because I have to write a new server for my next game soon, and since I'd like to use C#, ASP.NETbecomes a good choice. May I run both a Java websocket and C# websocket applications? I'm happy to donate if it all works out, this place seems like a young hacker's oasis. Best, Tommygun