I have many doubts and I don't know where to start. I've been thinking about creating a multiplayer game. But, I don't know how to do it on your server. On AWS, Azue, or Google Cloud, you can build the project. But on heliohost, I have no idea.First, I was thinking about WebServices, then websocket, then ...https://www.helionet.org/index/topic/40734-doubts-java-soap-in-heliohost/and I can't quite see how I could do it efficiently. A multiplayer game in WS, it doesn't make sense. So I'm looking for a way to make it client server. My question is based on: 1 - Can I run a UE4 game to act as a server on your host? That is, have a server application running on your host. Connected to mysql and everything you need. Please, a little help, I've been trying to do the basics all week and with heliohost I am unable to focus anything. Forgive my English.