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Posted
I wonder if that applies if you bought your copy, let me see if I can find any info on that before I leave...

It's the same install client. Doesn't matter if you've bought it or not.

Posted

If i were you I should just stick with a programing language, rather than a game maker. Just make your own game engine and give it to your friends since they aren't that good.

Posted

The reason I use GM is so I can just make really quick stuff, I use the GML code. It's easy because aot of my internet buddies use it so it's easy to show them stuff. They wouldn't easily understand or edit C++ or java :P

Posted

I just assume stick with an actual programing language. Right now I'm programing a zelda game, you get a whole lot more out of it. To me it's like buying a homestyle meal, or making one, the latter is much more satisfying.

  • 2 weeks later...
Posted

:wacko:

 

Wait, so if you use Gamemaker 7 and you make a commercial game,

YoYo Games can step in whenever they want and make you pay royalties?

 

Or is the new license that you get royalty free...

 

 

- Van

Posted

I'm sure there is some way in the new license that binds you with them, if you make a game that actually sells. But the reality is that you're not going make a game that sells on the market, nor makes any sort of money because:

A: If your using the maker, your probably not good at game-dev in the first place.

B: The games are not very customizable.

C: You can't make "High quality" games as it will take too much memory, because you can't customarily allocate memory as needed.

 

Joe

  • 3 weeks later...

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