awesomegamer Posted July 31, 2007 Posted July 31, 2007 I wonder if that applies if you bought your copy, let me see if I can find any info on that before I leave...
Kyougi Posted July 31, 2007 Posted July 31, 2007 I wonder if that applies if you bought your copy, let me see if I can find any info on that before I leave... It's the same install client. Doesn't matter if you've bought it or not.
awesomegamer Posted July 31, 2007 Posted July 31, 2007 Dag-yo, I'll just discourage my friends from upgrading. As long as they use v6 it's okay right? I didn't see really see anything better in 7 anyway...
AverageJoe Posted August 4, 2007 Posted August 4, 2007 If i were you I should just stick with a programing language, rather than a game maker. Just make your own game engine and give it to your friends since they aren't that good.
awesomegamer Posted August 4, 2007 Posted August 4, 2007 The reason I use GM is so I can just make really quick stuff, I use the GML code. It's easy because aot of my internet buddies use it so it's easy to show them stuff. They wouldn't easily understand or edit C++ or java
Geou Posted August 6, 2007 Posted August 6, 2007 Game Maker is pretty effective for making 2D games, and MMORPGs are pretty easy with 39dll.
AverageJoe Posted August 10, 2007 Posted August 10, 2007 I just assume stick with an actual programing language. Right now I'm programing a zelda game, you get a whole lot more out of it. To me it's like buying a homestyle meal, or making one, the latter is much more satisfying.
Van Posted August 19, 2007 Author Posted August 19, 2007 Wait, so if you use Gamemaker 7 and you make a commercial game, YoYo Games can step in whenever they want and make you pay royalties? Or is the new license that you get royalty free... - Van
AverageJoe Posted August 21, 2007 Posted August 21, 2007 I'm sure there is some way in the new license that binds you with them, if you make a game that actually sells. But the reality is that you're not going make a game that sells on the market, nor makes any sort of money because: A: If your using the maker, your probably not good at game-dev in the first place. B: The games are not very customizable. C: You can't make "High quality" games as it will take too much memory, because you can't customarily allocate memory as needed. Joe
agaz Posted August 26, 2007 Posted August 26, 2007 isn't GM put some "watermark" or credit in every game you made with it? correct me if i'm wrong
naynesh Posted September 10, 2007 Posted September 10, 2007 English and french because they are the world most favourable languages.
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