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Posted
I wonder if that applies if you bought your copy, let me see if I can find any info on that before I leave...

It's the same install client. Doesn't matter if you've bought it or not.

Posted

If i were you I should just stick with a programing language, rather than a game maker. Just make your own game engine and give it to your friends since they aren't that good.

Posted

The reason I use GM is so I can just make really quick stuff, I use the GML code. It's easy because aot of my internet buddies use it so it's easy to show them stuff. They wouldn't easily understand or edit C++ or java :P

Posted

I just assume stick with an actual programing language. Right now I'm programing a zelda game, you get a whole lot more out of it. To me it's like buying a homestyle meal, or making one, the latter is much more satisfying.

  • 2 weeks later...
Posted

:wacko:

 

Wait, so if you use Gamemaker 7 and you make a commercial game,

YoYo Games can step in whenever they want and make you pay royalties?

 

Or is the new license that you get royalty free...

 

 

- Van

Posted

I'm sure there is some way in the new license that binds you with them, if you make a game that actually sells. But the reality is that you're not going make a game that sells on the market, nor makes any sort of money because:

A: If your using the maker, your probably not good at game-dev in the first place.

B: The games are not very customizable.

C: You can't make "High quality" games as it will take too much memory, because you can't customarily allocate memory as needed.

 

Joe

Posted

isn't GM put some "watermark" or credit in every game you made with it? correct me if i'm wrong :)

  • 3 weeks later...

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