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Posted

I'm exploring Java at the moment, and see that making Java-based MMO's is possible. Examples are RuneScape, Hack Wars and Wurm Online - the first one being applet-based, the second some kind of pop-up I think without any download, and the latter being a webstart application demanding an install before use.

 

While these games use some special kind of server software, apparently it should also be possible to make Java interact with a MySQL database... which I guess could possibly bring abit more visual interactivity to the current browser-based MMO's, or how would that work?

 

Is it in any way possible to make simple Java-based MMO's using a free host-server that offers a high amount of bandwidth? What would the limitations be?

Posted

Free host server? Ha, you're funny. I think you would *definitely* need a dedicated server for anything mmo orientated.

Posted

Hey I remember stendhal! fun game. And as for your question, maybe. You'd have better luck asking the guys who are in charge of that project and not the helionet forums.

Posted

Sounds like there's hope. :-)

 

Someone say so if there really isn't any.

 

I tried Stendhal. I believe the player movement could have been improved, as it is now it is unpredictable how the player will move if you have some lag.

 

I like the idea of a simple game, like Stendhal, with lots of cool content that might be player-made.

Posted

Good luck finding a "free host" for this task.

To host a (game)server you need a computer, yea, on which you have full control to run and kill applications (dedicated server).

Webservers wont work (well, hehe, using PHP you might script a server) ;)

 

Think of paying some bunch of money before making plans, you could also just run the server at your home computer :P

Who knows, maybe there is a free dedicated host somewhere hidden in the web...

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